Saturday, March 12, 2011

Refactored fluid particles

I already wrote about this development in the code.blender.org blog, but now the refactoring is finally done! Check the video to get a quick start on the new functionality and the commit message for the details :) Now all we need is the particle surfacing from Raul and Stephen and we have some pretty nice fluid capabilities in Blender!

9 comments:

  1. Great, any aproximated date to have the reactor back in 2.5? Thanks for your awesome work.

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  2. Jahka, maybe this is for the time being the best way to smooth the particles:
    http://www.geeks3d.com/20100809/siggraph-2010-screen-space-fluid-rendering-for-games/

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  3. Sam Vila: reactor particles will hopefully be back after the next release.

    toontje: now that is an interesting method indeed, and probably achievable with nodes + some trickery, thank you for the link!

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  4. Bouancy can be used to make some bubbles in water!

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  5. A test I did for a beach waves with SPH in Blender: http://www.youtube.com/watch?v=rdjv-9lA32Q

    Just need now a good particles mesher to make this usable ! :)
    Like FROST in 3DsMax or emPolygonizer in XSI.

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  6. Is it possible to float an object dynamically on the particles?

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