Saturday, December 26, 2009

Ideas for tutorials

My final course exams are now out of the way so I have a tiny bit more time for particles again, but I still have to get my thesis done so only bug fixes for now. However I had this idea for the near future about making some video tutorials about particles not unlike the ones I've already posted in this blog. I don't really know about my artistic abilities, but at least hopefully I know the functionality of the particle system inside and out :)

I don't have any subjects planned out yet and I think I'll throw the ball to you guys. So please leave comments on what would you like to learn about particles. No need to "+-1" the suggestions as after sufficient amount of ideas I'll probably arrange a vote for the first tutorial subject and after that for the second and so on.

There's no timetable yet, but I'm hoping to have time to start at some point during the next months, so start thinking about ideas!

12 comments:

  1. Great stuff, Jahka, thanks for everything.

    I'd like to see anything with fluid interactions, like capillary waves, tube waves, etc.

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  2. I would like to see more documents about keyed particles, how it work and ALL features explained for example: time feature and duration feature... i tried to understand but no result...
    Something about light trails effect too, i tried to make a light trail but i can't control the time emission, For example: if the emitter is moving fast the particles are spaced in the trail, but they should be closer one another... is there any way to emit particles more fast?
    Maybe I'm wrong... or just don't know how to use...

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  3. particle reactor in 2.5 , how do I achive this.

    One thing I really would like to se if a emitter controller.

    today it works like, you can emitt from faces, vertices etc. in order, or random. I would like to be able to use a object as an boolean operator.

    let say you emitt particles from a plane, and you use a sphere as boolean. and animates it so it goes along the plane.

    either it could be a negative bool and emitt wherever the plane is not cross-sectioned with the sphere.
    or vice versa as a positive bool. where it only emittes from the cross section from the sphere to the plane.

    something like that, more control over where and when to emit particles.

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  4. I would like to see some tutorials on force fields, what does what and how to combine and animate them.

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  5. Not just a tutorial request... is there a way to add a displace modifier to the emitter and have the particles moved according to the deformed surface? I'm trying with a hair emitter right now...

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  6. I would appreciate if you can write about standard model including supsersymmetry, hierarchy problem, Higgs mechanism, Randall-Sundrum models, Preon theory etc. I am a college sophomore with a dual major in Physics and Mathematics @ University of California, Santa Barbara. By the way, i came across these excellent physics flash cards. Its also a great initiative by the FunnelBrain team. Amazing!!

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  7. I want to ask again for some tutorial about light trace. I still trying to make a light trail or light trace effect but can't get it... I will appreciate!

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  8. Disintegrate effect is hard to achieve, in my opinion... How to control the portion or the area of particle emission, for example: A cube disintegrating in particles from bottom to up or from right side to left side, how to control some like this?
    Some examples:

    http://www.vimeo.com/3631406

    http://www.vimeo.com/4434008

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  9. I wanted to see if I could use particles floating on a plane which is deformed by multiple wave modifiers and displacement maps. The hierachy was in the right order on the modfier stack but particles just fell through when the collision object (the displaced plane) started moving. It would be nice to have a tutorial explaining things like this. Things like floating foam and splashes and the limitation of particles on this subject. I'd also like to see a tutorial which shows how a particle waterfall could be achieved. Did a lot of experimenting on this without any great looking success compared to stuff achieved in e.g. maya - which is propably rather an artistic problem of me ;) or the way particles are being rendered.
    Is vectormotionblur possible for particles? I couldn't set up anything like this yet.

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  10. I think tutorials on many of the sample videos you and others have posted would be a great place to start. I'm sure people who love to be able to make a lot of the pretty colors they see.

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  11. Hello sir, there is a thread on BA about this as well, but for some reason I can't paste the url. It's in news and discussion.Thanks for the fantastic work!

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  12. love to see something like some of these -- http://www.youtube.com/watch?v=7c4WYzr30B0

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