Yes it's teaser time again! No sound, just particles & cloth simulation :)
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If you like my particles work please feel free to give some support. Please include your nick in the donation message to have it in the honorary list below.
Many thanks to everybody who's already donated! During the last month these include:
anonymous(Names in bold indicate a donation of 20 eur or more.)
A special thanks to these extra generous people:
shortlord
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That is... freaking awesome.
ReplyDeleteWill it be able to do collisions with outher objects and maintain hair volume?
Seriously exciting stuff.
ToastBusters:
ReplyDeleteYes that's the intention :)
24 thumbs up!
ReplyDeleteJacka, the Duriam team will whorship your ass!, i'll do that!!! but i would prefer donate if you don't mind!
ReplyDeleteThanks very much man!
You are a machine!
ReplyDeleteThat's sick...
ReplyDeletewowww.......... amazing.......
ReplyDeleteThis looks kickbutt!!! :-) .
ReplyDeleteAmazing work, keep it up!
ReplyDeleteoh man, damn that's amazing!
ReplyDeletenice and quick too!!!
i know it's still early days, so i hope you're working on some self collision stuffs :)
keep it up !
this is cool man and a quick question,It is possible to control density or volume of hair in a region thru a paint tool, this is like weight paint to control the influence? I am not sure whether this exist already if yes kindly let me know the documentation link for the same.
ReplyDeleteThxs once for this feature developement.
Cool stuff!
ReplyDeleteHey again,
ReplyDeleteI have been waiting for this for a very long time. Thank you so much for all your hard work. This feature is my last tether to Maya, so you can imagine I'm very excited about this.
All hail Jahka!
Mmmm
ReplyDeleteToastBusters & wayne berry:
ReplyDeleteCollisions stuff is not yet coded but it will be implemented later for sure.
iblender:
Vertex group support is not yet reimplemented in 2.5, but when it is you'll be able to control hair density with a vertex group and paint the wanted density in weight paint mode.
Holy smokes. So awesome!! Thanks for all your hard work.
ReplyDelete--Colin
Both Cloth and softbody produce uniform stiffness properties throughout the object. But in real life, people have been applying products to their hair to change the stiffness locally since before prehistoric times. Will it be possible to change stiffness properties locally within object, either with cloth or softbody?
ReplyDeleteLoved it. Another thing I would love to see is multithreaded processing for baking and occlusion preprocessing. Thanks.
ReplyDelete- Floyd
cool stuff!!
ReplyDeletedoes it interact with wind and collid with other objects?