Tuesday, June 2, 2009

Particles context is finally here

Yay, so cool that Brecht finally added proper particle context for 2.5 buttons. Have been playing with particle buttons for the whole evening. It's not pretty yet (my buttons layout knowledge that is), but I have a feeling the new particle buttons will be much better and clearer even with more features added. Ahhhh... 2.5 will have better particle buttons with more stable and better behaving particle system code to drive with the buttons... I can hardly wait! Now if we could just get the datablock button template working too... :)


5 comments:

  1. Interesting, thanks for the update!

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  2. So, where are my particle nodes? No excuses now ;)

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  3. yaay! looks even more promising now that you say it.

    /me can hardly wait!

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  4. http://www.orbaz.com/products/particleflow/box2/Box2ProDemoVideo.html

    some more cool particle stuff, this time from 3dsmax

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  5. Hi jahka, great progress. I recently did some tests with boids and realized that they can be set up to simulate to some extent explosions and gasses more than other particle types, and that because of their ability to avoid other boids, thus simulate the expansion of gas, and at the same time crowd, which simulates contraction. I had some half-good results, and am playing with it more, will tell you if I have progress on irc

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