tag:blogger.com,1999:blog-6803392291894214041.post2369861499799510244..comments2023-09-06T18:32:19.310+03:00Comments on jahka particles: Vote for first tutorial topicjahkahttp://www.blogger.com/profile/07649895250062725806noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-6803392291894214041.post-84675494233625386502010-11-07T21:04:53.280+02:002010-11-07T21:04:53.280+02:00From my comment at: http://jahkaparticles.blogspot...From my comment at: http://jahkaparticles.blogspot.com/2010/02/no-more-bugs-please.html?showComment=1289153538463#c1853927989718215772<br /><br />{--begin paste--}<br />Hi Jahka, Thank you for you much needed improvements to the Particle System (Branch).<br /><br />However, a few of us users linger in the blenderartists forum with concerns to PAttr time and Particle Reactor.<br /><br />Here's my post as an example to what I am talking about:<br />http://blenderartists.org/forum/showthread.php/178149-Blender-2.5-Missing-Broken-functionality-from-2.4x?p=1575087&highlight=pattr#post1575087<br /><br />Thank and keep up the good work!<br /><br />Whimsy Collective<br /><br />P.S. If possible, could we post comments with name and url. Thanks again.<br /><br />{--end paste--}<br /><br />I just realized reading this post. Can't wait to see the tutorial for PAttr time (disintegrate effect) and how to use it with nodes and texture.<br /><br />I'm been thinking since I want to do motion graphics PAttr time is really useful in 2.49b. So, I stuck using 2.49b and port he footage from 2.49b into 2.5 is an issue because of the linear workflow is much different. That's my jam these days is color management in my workflow.<br /><br />Whimsy CollectiveUnknownhttps://www.blogger.com/profile/06583661603432239606noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-90187095760992665752010-02-24T15:14:57.874+02:002010-02-24T15:14:57.874+02:00Some of the so far not implemented features made t...Some of the so far not implemented features made the old particle system so nice and different. I hope you can add these features soon!<br /><br />Beside that I would like to see a possibility to texture strand particles (at least with simple colorbands)<br /><br />See http://photos-1.dropbox.com/i/l/MxOR6oAX4LKY6hxiOWgxH1YVTkNlUZYXUO8o0rHlqPg#1 this is an image from 2000) You can see that it can add much realism to grass and other plants.<br /><br />Another thing would be to be able to have a strand/hair branch. Great for plants.<br /><br />Best Regards,<br />CarstenCarstenhttps://www.blogger.com/profile/15351733080567535647noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-45472786445911463332010-02-21T20:05:17.460+02:002010-02-21T20:05:17.460+02:00Or even better, attraction stuff like this:
http:/...Or even better, attraction stuff like this:<br />http://www.vimeo.com/9492984<br />http://www.vimeo.com/6585161<br />http://www.vimeo.com/6877480Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-54439602368055585722010-02-21T19:14:18.804+02:002010-02-21T19:14:18.804+02:00Hey guys, sorry to use this post but I'm strug...Hey guys, sorry to use this post but I'm struggling with this cool thing, how to achieve this effect with the particles?<br />http://vimeo.com/9580375<br /><br />You see how the particles move and follow the sphere when it pass through the emitter? how to do that??Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-17406353987298801312010-02-18T16:04:41.617+02:002010-02-18T16:04:41.617+02:00I would really rather see some new 3d particle fea...I would really rather see some new 3d particle features coded and finished, before worrying at all about tutorials. The tutorials are just fun to see the new features in action.Anonymoushttps://www.blogger.com/profile/16294975873168921018noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-51131216898847058262010-02-09T01:53:31.135+02:002010-02-09T01:53:31.135+02:00simple field (wind) use for cloth would be a nice ...simple field (wind) use for cloth would be a nice tutorialScott Meadorhttps://www.blogger.com/profile/05731232745610148552noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-43891299001141882572010-01-18T03:32:38.324+02:002010-01-18T03:32:38.324+02:00... and how cool is see this thing among the inter...... and how cool is see this thing among the interesting ideas right here at the side of the screen? :Dgrfxthoughthttps://www.blogger.com/profile/11701472231420602931noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-16057504393701665762010-01-18T03:30:55.817+02:002010-01-18T03:30:55.817+02:00@ Francois: yes, the growing issue with hair is an...@ Francois: yes, the growing issue with hair is an important thing ideed. It would be great just create keyframes on the normal parameter and have the hair growing accordingly. Anyway, Jahka said replying to another comment that he'll probably work on this growing feature! Let's keep the finger crossed! ;)grfxthoughthttps://www.blogger.com/profile/11701472231420602931noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-90172971948625202082010-01-11T11:16:53.930+02:002010-01-11T11:16:53.930+02:00Concerning the waterfall, I did find an example (h...Concerning the waterfall, I did find an example (http://vimeo.com/6148279) which might not be a big problem to achieve on the particle side if it's just the waterfall(ing), but the forces influencing the 'particle flow' like turbulences in the stream, the fine water spray arising where the water waterfall hits the surface of the water below. The floating particle foam right at 'collision' of falling water and still water which follows the waterstream. I am just not sure how to achieve those effects. Especially floating particles on a surface being displaced by texture doesn't work for me in all my tests, since the all fall through. <br />Maybe this is also rather a question to broken or farsthary - but is it possible to use vector motion blur on volumetric material based on particle systems? Thanks for your help.mcreamsurferhttps://www.blogger.com/profile/05354553398200754295noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-28227262131242556312010-01-11T07:09:46.429+02:002010-01-11T07:09:46.429+02:00he,
i see your name in book's tony mullen. i ...he, <br />i see your name in book's tony mullen. i am a mexican physics student, i make numerical simulations and i wand to now how i load my data in blender. <br />thanks.<br />miguel zavalaJMZAVALAhttps://www.blogger.com/profile/13218496832532618544noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-83650278794452716382010-01-10T22:05:51.081+02:002010-01-10T22:05:51.081+02:00I've been trying to grow grass with an animate...I've been trying to grow grass with an animated texture the other day, but couldn't figure how (that was on 2.49b, but I wouldn't know how to do that on 2.5, not even sure it's possible.) <br />what I figure in 2.49 is that it wasn't possible to use texture animated with hair particle, I just could make it work with basic particle. <br />tricks or new feature ? Still I think it could be useful.<br /><br />cheersUnknownhttps://www.blogger.com/profile/09973810412206961940noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-58107458381864497372010-01-10T15:58:36.599+02:002010-01-10T15:58:36.599+02:00Hi,
I'm after particle trails, but I'm no...Hi,<br /><br />I'm after particle trails, but I'm not sure the kind I need are possible without reactor particles. What I need at the moment is big lumps of particles that emit smaller particles. I can do it in 2.4x but not in 2.5.<br /><br />Anyway, voted for basic trails. :)Hannuhttps://www.blogger.com/profile/12500074831760022017noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-24704723772683624062010-01-10T12:22:02.511+02:002010-01-10T12:22:02.511+02:00Hi Jahka, I appreciate your work very much! Thank ...Hi Jahka, I appreciate your work very much! Thank you for all.<br />If your curious about the artistic side of particles you might find these links useful. And maybe you'll find something, that uses techniques you wanted to cover anyway:<br /><br />http://www.trapcode.com/gallery.html<br />http://www.videocopilot.net/tutorials/q/particle/<br /><br />Best wishes<br /><br />Daniellab binaerhttps://www.blogger.com/profile/03747291466516442142noreply@blogger.com