tag:blogger.com,1999:blog-6803392291894214041.post1018285802109606851..comments2023-09-06T18:32:19.310+03:00Comments on jahka particles: Boids are backjahkahttp://www.blogger.com/profile/07649895250062725806noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6803392291894214041.post-55113491437641795872009-07-31T19:01:33.022+03:002009-07-31T19:01:33.022+03:00Jahka:
Yes perhaps these things are far in the fut...Jahka:<br />Yes perhaps these things are far in the future, but you've already got a lot of us dreaming of things to come. As always, good work.Anonymoushttps://www.blogger.com/profile/16294975873168921018noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-83230759656884193792009-07-23T03:38:59.994+03:002009-07-23T03:38:59.994+03:00Henrique:
The current dupliobject animation code i...Henrique:<br />The current dupliobject animation code is a real mess, so it's not possible right now. But I am nearly certain that these things will be worked out for the Durian movie project and become possible.<br /><br />Bart Robinson:<br />Naming can be discussed yes, but as the boids system is yet far from final I'll try to keep these kinds of trivial changes to a minimum. And yes you're right, nodes would be a great way to do it, but I'm afraid particle nodes are still quite a long way in the future.jahkahttps://www.blogger.com/profile/07649895250062725806noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-36559924745130476092009-07-21T19:01:50.033+03:002009-07-21T19:01:50.033+03:00These would also be much easier to build using nod...These would also be much easier to build using nodes, don't you think? Then you could just wire in any combination of rules, collisions, effectors, etc. I guess the same goes for particles. Would love to see that!Anonymoushttps://www.blogger.com/profile/16294975873168921018noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-45221753217670107802009-07-21T18:59:40.392+03:002009-07-21T18:59:40.392+03:00Great work, keep it up! I'd also consider rena...Great work, keep it up! I'd also consider renaming relations from "neutral, friend, enemy" to "neutral, positive, negative" since I'm sure there are more uses of an negative behavior that just acting like an enemy.Anonymoushttps://www.blogger.com/profile/16294975873168921018noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-85598377242523241442009-07-21T18:20:50.301+03:002009-07-21T18:20:50.301+03:00hey man!
is it going to be possible to change som...hey man!<br /><br />is it going to be possible to change some object animation after a particle hits something?, like a bird flying and then fallin because it hit an wall?Henriquehttps://www.blogger.com/profile/00960338922620895119noreply@blogger.comtag:blogger.com,1999:blog-6803392291894214041.post-25550634189586999292009-07-21T14:51:34.110+03:002009-07-21T14:51:34.110+03:00awesome ! I didn't know that current blender h...awesome ! I didn't know that current blender had even boid v1 , !!! I have to do some flock simulation soon :D but Im eager to see your tutorial.<br /><br />you are truly one of interwebs heroes. :DUnknownhttps://www.blogger.com/profile/15178861420174177751noreply@blogger.com